Godot End of Life (EOL) Dates & Support Timeline
Complete end-of-life dates, support windows, and security status for all Godot versions. Data sourced from endoflife.date and official vendor documentation. Updated at every deploy.
| Version | Latest Release | Release Date | EOL Date | Days | Status |
|---|---|---|---|---|---|
| 1.0 | 1.0 | Dec 15, 2014 | No EOL date | Supported | Active |
| 2.0 | 2.0.4.1 | Feb 22, 2016 | No EOL date | Supported | Active |
| 2.1 LTS | 2.1.6 | Aug 9, 2016 | No EOL date | Supported | Active |
| 3.0 | 3.0.6 | Jan 29, 2018 | No EOL date | Supported | Active |
| 3.1 | 3.1.2 | Mar 13, 2019 | Jan 29, 2020 | 2337 days past EOL | EOL |
| 3.2 | 3.2.3 | Jan 29, 2020 | Apr 21, 2021 | 1889 days past EOL | EOL |
| 3.3 | 3.3.4 | Apr 21, 2021 | Nov 5, 2021 | 1691 days past EOL | EOL |
| 3.4 | 3.4.5 | Nov 5, 2021 | Aug 5, 2022 | 1418 days past EOL | EOL |
| 3.5 LTS | 3.5.3 | Aug 5, 2022 | Oct 23, 2025 | 243 days past EOL | EOL |
| 4.0 | 4.0.4 | Mar 1, 2023 | Nov 29, 2023 | 937 days past EOL | EOL |
| 4.1 | 4.1.4 | Jul 5, 2023 | Mar 3, 2025 | 477 days past EOL | EOL |
| 4.2 | 4.2.2 | Nov 29, 2023 | Oct 9, 2025 | 257 days past EOL | EOL |
| 4.3 | 4.3 | Aug 15, 2024 | Oct 23, 2025 | 243 days past EOL | EOL |
| 3.6 LTS | 3.6.2 | Sep 8, 2024 | TBD | Supported | Active |
| 4.4 | 4.4.1 | Mar 3, 2025 | Mar 26, 2026 | 89 days past EOL | EOL |
| 4.5 | 4.5.2 | Sep 15, 2025 | TBD | Supported | Active |
| 4.6 | 4.6.3 | Jan 26, 2026 | TBD | Supported | Active |
What does Godot end of life mean for your organization?
When a version of Godot reaches end of life, the maintainers stop issuing security patches. Vulnerabilities discovered after this date are publicly disclosed on the National Vulnerability Database, exploit code appears on GitHub, and your systems remain permanently exposed.
The CVE blind spot: Most vulnerability scanners check for known CVEs but do not flag the accumulation of unpatched vulnerabilities in EOL software. With a zero-day, nobody knows about the vulnerability. With EOL software, the vulnerability is public — listed, rated, and often weaponized — but no patch will ever exist. This is the most dangerous gap in enterprise security posture.
Organizations running EOL Godot should treat it as a vulnerability class in their risk register, apply compensating controls (network segmentation, enhanced monitoring, access restriction), and prioritize migration to a supported version.
Extended Support Options
If you cannot migrate immediately, extended support vendors provide continued security patches for EOL Godot versions. This is a bridge, not a permanent solution — plan your migration in parallel.
We work with vetted extended support vendors. Tell us what you need and we'll connect you with the right provider.
Contact Us →