Godot End of Life (EOL) Dates & Support Timeline
Complete end-of-life dates, support windows, and security status for all Godot versions. Data sourced from endoflife.date and official vendor documentation. Updated at every deploy.
Running an EOL version? Get matched with support options — free ↓| Version | Latest Release | Release Date | EOL Date | Days | Status |
|---|---|---|---|---|---|
| 1.0 | 1.0 | Dec 15, 2014 | Not published | Past EOL | EOL |
| 2.0 | 2.0.4.1 | Feb 22, 2016 | Not published | Past EOL | EOL |
| 2.1 LTS | 2.1.6 | Aug 9, 2016 | Not published | Past EOL | EOL |
| 3.0 | 3.0.6 | Jan 29, 2018 | Not published | Past EOL | EOL |
| 3.1 | 3.1.2 | Mar 13, 2019 | Jan 29, 2020 | 2384 days past EOL | EOL |
| 3.2 | 3.2.3 | Jan 29, 2020 | Apr 21, 2021 | 1936 days past EOL | EOL |
| 3.3 | 3.3.4 | Apr 21, 2021 | Nov 5, 2021 | 1738 days past EOL | EOL |
| 3.4 | 3.4.5 | Nov 5, 2021 | Aug 5, 2022 | 1465 days past EOL | EOL |
| 3.5 LTS | 3.5.3 | Aug 5, 2022 | Oct 23, 2025 | 290 days past EOL | EOL |
| 4.0 | 4.0.4 | Mar 1, 2023 | Nov 29, 2023 | 984 days past EOL | EOL |
| 4.1 | 4.1.4 | Jul 5, 2023 | Mar 3, 2025 | 524 days past EOL | EOL |
| 4.2 | 4.2.2 | Nov 29, 2023 | Oct 9, 2025 | 304 days past EOL | EOL |
| 4.3 | 4.3 | Aug 15, 2024 | Oct 23, 2025 | 290 days past EOL | EOL |
| 3.6 LTS | 3.6.2 | Sep 8, 2024 | TBD | Supported | Active |
| 4.4 | 4.4.1 | Mar 3, 2025 | Mar 26, 2026 | 136 days past EOL | EOL |
| 4.5 | 4.5.2 | Sep 15, 2025 | TBD | Supported | Active |
| 4.6 | 4.6.3 | Jan 26, 2026 | TBD | Supported | Active |
| 4.7 | 4.7.1 | Jun 18, 2026 | TBD | Supported | Active |
[](https://endoflife.ai/godot)
What does Godot end of life mean for your organization?
When a version of Godot reaches end of life, the maintainers stop issuing security patches. Vulnerabilities discovered after this date are publicly disclosed on the National Vulnerability Database, exploit code appears on GitHub, and your systems remain permanently exposed.
The CVE blind spot: Most vulnerability scanners check for known CVEs but do not flag the accumulation of unpatched vulnerabilities in EOL software. With a zero-day, nobody knows about the vulnerability. With EOL software, the vulnerability is public — listed, rated, and often weaponized — but no patch will ever exist. This is the most dangerous gap in enterprise security posture.
Organizations running EOL Godot should treat it as a vulnerability class in their risk register, apply compensating controls (network segmentation, enhanced monitoring, access restriction), and prioritize migration to a supported version.
Your options when Godot reaches end of life
There are four realistic paths. Which one is right depends far more on how long the system needs to keep running than on the version you are on today.
| Option | Best when | Watch out for |
|---|---|---|
| Move to a supported version | The system will outlive the current version's support window and you can schedule the work | Budget for compatibility testing, not just the upgrade itself — that is where the real cost sits |
| Replace the component | The project is unmaintained, or a better-supported alternative exists | The replacement has its own lifecycle and its own end-of-life date — you are changing vendors, not escaping the problem |
| Buy extended support | Migration is genuinely underway but cannot finish before the deadline, or the workload is frozen by certification or a third-party application | A bridge, not a destination — every year purchased is a year the migration still has to happen |
| Document accepted risk | The system is isolated, short-lived, or scheduled for retirement | Only defensible with real compensating controls and a written decision — auditors treat undocumented end-of-life software as a finding |
How to choose, in one question: how many more years does this system need to run? Under a year, extended support (where it exists) is usually cheaper than an emergency migration. One to three years, migrate — support purchased repeatedly costs more than doing the project once, and the project only gets harder as the version ages. Indefinitely, migrate now and plan the next migration before it surprises you.
Worth saying plainly, because vendors selling extended support rarely will: extended support is often the more expensive choice over a multi-year horizon. It is the right answer when a deadline is genuinely unreachable, not as a default. Compare the annual fee against the one-time cost of migrating before committing to either.
Extended Support Options
If you cannot migrate immediately, extended support vendors provide continued security patches for EOL Godot versions. This is a bridge, not a permanent solution — plan your migration in parallel.
Godot has 14 versions past end of life — security patches have stopped, but CVE disclosures haven't. The good news: extended support for Godot exists — vetted vendors ship security patches for years past the official date. Tell us where to reach you and we'll reply with matched options and pricing guidance.