Godot 3.0 · Version Status

Godot 3.0 End of Life Date

Godot 3.0 end-of-life date, support status, and CVE risk. Data from endoflife.date and official vendor documentation.

Godot 3.0 is actively supported. EOL date: Supported indefinitely.
EOL Date
Supported indefinitely
Supported
Latest Release
3.0.6
Standard release
Release Date
Jan 29, 2018
Godot 3.0 series
← Godot 2.1 All Godot versions Godot 3.1 →
All Godot Versions
VersionLatestEOL DateStatus
1.0 1.0 Supported Active
2.0 2.0.4.1 Supported Active
2.1 LTS 2.1.6 Supported Active
3.0 3.0.6 Supported Active
3.1 3.1.2 Jan 29, 2020 EOL
3.2 3.2.3 Apr 21, 2021 EOL
3.3 3.3.4 Nov 5, 2021 EOL
3.4 3.4.5 Aug 5, 2022 EOL

What does Godot 3.0 end of life mean?

When Godot 3.0 reaches end of life, the maintainers stop issuing security patches for this version. CVEs discovered after the EOL date are publicly disclosed on the National Vulnerability Database with no patch available. Exploit code frequently appears on GitHub within days of disclosure.

The CVE blind spot: Most vulnerability scanners check for known CVEs but do not flag the ongoing accumulation of unpatched vulnerabilities in EOL software versions. Running Godot 3.0 past its EOL date creates a permanently growing attack surface that standard security tooling will not surface.

Migrate to Godot 4.6 or implement compensating controls — network segmentation, enhanced monitoring, restricted access — while migration is underway.

Frequently Asked Questions
When does Godot 3.0 reach end of life?
Godot 3.0 has no scheduled end-of-life date and is supported indefinitely.
Is Godot 3.0 still supported?
Yes, Godot 3.0 is currently supported. The EOL date is Supported indefinitely.
What should I upgrade to from Godot 3.0?
The recommended upgrade from Godot 3.0 is Godot 4.6 — the latest actively supported version. Check the Godot full timeline for all supported versions.
What are the security risks of running Godot 3.0 past EOL?
When Godot 3.0 reaches end of life, the maintainers stop issuing security patches. Any CVEs disclosed after the EOL date accumulate with no remediation path. Most vulnerability scanners do not flag this — it is the CVE blind spot. Organizations running EOL Godot should migrate immediately or implement compensating controls.
Data from endoflife.date API · Generated at build time · How we source data →