Complete end-of-life dates, support windows, and security status for all Godot versions. Data sourced from endoflife.date and official vendor documentation. Updated at every deploy.
| Version | Latest Release | Release Date | EOL Date | Days | Status |
|---|---|---|---|---|---|
| 1.0 | 1.0 | Dec 15, 2014 | Supported indefinitely | Supported | Active |
| 2.0 | 2.0.4.1 | Feb 22, 2016 | Supported indefinitely | Supported | Active |
| 2.1 LTS | 2.1.6 | Aug 9, 2016 | Supported indefinitely | Supported | Active |
| 3.0 | 3.0.6 | Jan 29, 2018 | Supported indefinitely | Supported | Active |
| 3.1 | 3.1.2 | Mar 13, 2019 | Jan 29, 2020 | 2292 days past EOL | EOL |
| 3.2 | 3.2.3 | Jan 29, 2020 | Apr 21, 2021 | 1844 days past EOL | EOL |
| 3.3 | 3.3.4 | Apr 21, 2021 | Nov 5, 2021 | 1646 days past EOL | EOL |
| 3.4 | 3.4.5 | Nov 5, 2021 | Aug 5, 2022 | 1373 days past EOL | EOL |
| 3.5 LTS | 3.5.3 | Aug 5, 2022 | Oct 23, 2025 | 198 days past EOL | EOL |
| 4.0 | 4.0.4 | Mar 1, 2023 | Nov 29, 2023 | 892 days past EOL | EOL |
| 4.1 | 4.1.4 | Jul 5, 2023 | Mar 3, 2025 | 432 days past EOL | EOL |
| 4.2 | 4.2.2 | Nov 29, 2023 | Oct 9, 2025 | 212 days past EOL | EOL |
| 4.3 | 4.3 | Aug 15, 2024 | Oct 23, 2025 | 198 days past EOL | EOL |
| 3.6 LTS | 3.6.2 | Sep 8, 2024 | Already EOL | Supported | Active |
| 4.4 | 4.4.1 | Mar 3, 2025 | Mar 26, 2026 | 44 days past EOL | EOL |
| 4.5 | 4.5.2 | Sep 15, 2025 | Already EOL | Supported | Active |
| 4.6 | 4.6.2 | Jan 26, 2026 | Already EOL | Supported | Active |
When a Godot version reaches end of life, the maintainers stop issuing security patches. Vulnerabilities discovered after this date are publicly disclosed on the National Vulnerability Database, exploit code appears on GitHub, and your systems remain permanently exposed.
The CVE blind spot: Most vulnerability scanners check for known CVEs but do not flag the accumulation of unpatched vulnerabilities in EOL software. With a zero-day, nobody knows about the vulnerability. With EOL software, the vulnerability is public — listed, rated, and often weaponized — but no patch will ever exist. This is the most dangerous gap in enterprise security posture.
Organizations running EOL Godot should treat it as a vulnerability class in their risk register, apply compensating controls (network segmentation, enhanced monitoring, access restriction), and prioritize migration to a supported version.
Upload requirements.txt, package.json, or Gemfile — full EOL report instantly.
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